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Higher Education Qualifications - Student Study Guide

Principles of User Interface Design

3.00 PM Friday / May 30, 2014

Thilini Prarthana Bandara

Diploma In IT Syllabus-Principles Of User Interface Design

To the user, now more than ever, the interface is the machine. Whether to enable productive and enjoyable access to the riches of the world wide web or to ensure reliable control of safety critical systems, the design of the interface is of utmost importance and should be regarded as a core development activity rather than as a bolt-on task. Principles of User Interface Design module provides a multi-disciplinary overview of the principles and approaches to efficient and effective design of the boundaries where humans and machines meet.

Aims

  • To develop an awareness of various approaches to the design of contemporary user interfaces
  • To identify key principles by which effective contemporary user interfaces are designed

Prior Knowledge

  • Candidates are expected to be familiar with the material covered in the Certificate syllabuses and in particular have knowledge of the content of Professional Issues in Information Systems Practice.

What You will be Studying

PRINCIPLES OF USER INTERACTION

Knowledge and understanding of concepts such as: cognition, usability, ergonomics and hypertext

CHARACTERISTICS OF GOOD DESIGN

Knowledge and understanding of: characteristics such as: learnability, robustness, flexibility, usability, performance and accessibility

METHODOLOGIES

Knowledge and understanding of: prototyping, ethno-centric approach and participative design

TESTING & EVALUATION

Knowledge and understanding of: the use of focus groups, task-based testing, surveys, interviews, observations and walkthroughs

CONTEMPORARY INTERACTIVE TECHNOLOGIES

Knowledge and understanding of: mobile computing, PDAs, screen readers, voice recognition, touch screens and game peripherals (joysticks, light guns, dance mats etc)

APPLICATION DOMAINS

Awareness of the design characteristics inherent in: e-commerce, edutainment, iTV, entertainment, informational, safety critical systems, games and online communities

USER CENTERED DESIGN

Awareness of concepts such as: target users, user modeling, user scenarios, localization and globalization

TECHNOLOGICAL CONSTRAINTS

Awareness of issues such as: screen resolution, design for printing

COMPONENTS OF DESIGN

Understand and apply: metaphors, icons, typography, color, contrast and juxtaposition, storyboards and mood boards

Primary Texts

  • Dix, Finlay, Abowd & Beale, Human Computer Interaction, Hardcover 832 pages (September 30, 2003) Publisher: Prentice Hall, Language: English, ISBN: 0130461091

Other Texts

  • Preece, Rogers & Sharp, Interaction Design, Paperback 544 pages (January 21, 2002) Publisher: John Wiley and Sons Ltd, Language: English, ISBN: 0471492787
  • David Benyon, Phil Turner, Susan Turner, Designing Interactive Systems: People, Activities, Contexts, Technologies, Hardcover 672 pages (November 5, 2004) Publisher: Addison Wesley, Language: English, ISBN: 0321116291

Other Sources

  • Mads Soegaard (2006). Interaction-Design.org. Retrieved April 2, 2006 from Interaction-Design.org
  • Jakob Neilsen (2006). Useit.com. Retrieved April 2, 2006 from Useit.com
  • British HCI Group (2006). Resource Centre. Retrieved April 2, 2006 from bcs-hci.org.uk
  • British HCI Group (2006). Usability News. Retrieved April 2, 2006 from bcs-hci.org.uk

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